The Rising Mobile Gaming Fever
Author: Sarah Shaukat
When you have a lot of time to kill or you are
waiting in a long queue or you need a break from the work, the best
option is to play a nice entertaining game on your mobile. These
days, you’ll find more adults than teens interacting with
mobile games. Consumers between the ages of 25 and 34 not only download
more games than any other age group, but also play and purchase
them more. Female gamers are also starting to become a part of the
mobile gaming community.
Mobile gaming is so popular that people have actually
become addicted to them. One of the primary reasons why mobile games
are in high demand is the casual, comfortable and interactive gaming
engagement they provide. The gaming industry is constantly working
on creating innovative games with intricate and enhanced gaming
features. They are constantly struggling to make this addiction
a complete burning passion for people.
There are variety of mobile games found in different
categories of racing games, puzzle/logic/skill games, action games,
arcade games, role playing games, card and casino games, adventure
games, strategy games and lifestyle games. To match different people’s
needs, developers design single player or multi player games based
on various technologies that include (eg. Embedded games, SMS/MMS
games, browsing games, J2ME games, BREW games and native OS games.
One major problem faced by the publishers and developers
of mobile game is describing a game in such a way that it attracts
the customer to make the purchasing decision. They are mainly sold
through network carriers / operator’s portal/ distributors
by attracting user by their text descriptions and appealing screenshots.
There are some well known and established play patterns that decrease
the perceived level of risk for the buyer which includes (game play
mechanics that are instantly recognizable) such as Tetris, Space
Invaders or Poker.
On the other hand, platforms and technologies for
mobile gaming have significantly improved. The available memory
size, processor capacity, display size and resolution on mobile
phones have all improved with time thus enhancing the overall gaming
experience for the user. Nowadays users find latest interesting
java games already fitted in mobile phones at the time of manufacturing.
Many websites provide mobile games along with their free/trial options,
allowing end users to play it for some time and if they like it
they easily can purchase it. Apart from these mobile games can be
also downloaded by using infrared and Bluetooth.
Juniper Research indicates that end user generated
revenues for both one-time downloads and subscription/rentals of
mobile games give a substantial market of $5bn in 2007 and it is
expected to grow nearly to $16bn by the end of 2012 . Mobile gaming
industry is not only creating numerous opportunities for game publishers
and game developers but also opening new doors of great entertainment
for users.
About the Author:
Sarah Shaukat is a technical writer who has written extensively
on mobile phone applications http://dogandbonegames.com/portalconsumerhomecb?portalID=146,
softwares and games. Most of her writings are on Latest Java Games
and Entertainment Software. http://feedurmobile.com/portalconsumerhomecb?portalID=147
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